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International & Virtual Game Jam at Kajaani University of Applied Sciences

11/27/2020 10:00 AM

Kajaani University of Applied Sciences, in collaboration with its partners, Trident College of Information Technology and Lapland University of Applied Sciences, is organizing an online game jam for its students during the last week of November. The event starts on Tuesday 24.11. at 10.00 EEST and will continue until Friday 27.11. at 10.00. The idea is to develop video games within the 72-hour timeframe.

The game jams involve three student development teams, made up of students from each school, who develop games in collaboration with groups from other schools. At the end of each day, the teams transfer the game they are working on to another team of students from their companion school to continue, and likewise continue the game already started by the others.

“So every game born during the game jam has been made by one team from each school, and during the event, each team works with the other three teams. To summarize, basically a game of broken phone is being played at the event by developing games,” says Tommi Helin, KAMK's game graphics teacher.

The Game Jam takes place entirely online, and students develop games based on their own schedule from home. According to the hybrid model, KAMK students study remotely and one of the goals of the event is to test international cooperation during the hybrid model. Students also get to experience working with a large time difference during jams, when time for joint communication is limited to a few hours a day and the importance of time-independent communication over the network is emphasized.

Jam is part of the international cooperation development project of Kajaani University of Applied Sciences, Trident College of Information Technology and Lapland University of Applied Sciences, Itriple. The aim of the project is to deepen cooperation and exchange studies, while planning and implementing new forms of cooperation at a distance, as planning and development of remote implementations has been emphasized with the coronavirus. In Kajaani, the organizers are the Technology Competence Area in cooperation with Kajak Games, a cooperative maintained by gaming students.

Further information

Tommi Helin
Lecturer, Game graphics
Project Manager, ITriple
Email. tommi.helin(at)kamk.fi