Gamification in Health Care (Health Games)
Via gamification of health care solutions we aim at making the health care field more attractive with the help of Kajaani UAS’s technology and business competence. In the ongoing project, the business opportunities and markets for the field of health games are analysed. Furthermore, a development plan utilising game technologies for rehabilitation, health promotion and nursing solutions is formulated for Kajaani UAS. The project also includes developing previously produced health game prototypes into finished products, as well as preparing the development stages of a health game related to diabetes in children. Read more (link to Hette Slideshare presentation).
For health games, game technology is utilised and used for other than entertainment purposes. Health games can be categorized into e.g. cognitive, emotional and rehabilitative games. Games help to develop new activity models for self-care and rehabilitation, saving health care resources. Health game prototypes have been developed jointly by Kajaani UAS game technology and the nursing and health care competence in 2011-2013. These include Strokekinect rehabilitation game, a dance game for the elderly and Game_of_My Life (Elämäni peli) game for supporting the life management skills of young people.
In the gamification of health care solutions we cooperate with the University of Tampere and public health care organisations, among others. Game-based solutions are tested in cooperation with the Kainuu Central Hospital.